Ophidian 2350 Errata
Changes are listed in underlined bold text.
Rulebook Errata
From 3.6 Attacks
Defend (Defense and Rage Damage): After ADMG is dealt, some abilities allow the Defender to deal Defense Damage (DDMG) back to the Attacker. If a Gladiator is Raging they may be able to deal Rage Damage (RDMG) or Unset as well (see Rage).
The Defender cannot deal Defense Damage or use Rage effects if they Intercepted or Protected the Attack.
From 4.2 Victory Conditions
Annihilation Victory: After any player successfully eliminates all Enemy Gladiators, they win the game immediately.
Point Victory: At the end of the fourth Wave, both players add up all the victory points (VP) they have scored. The player with the most VP wins the game. If there is a tie after the fourth Wave, an elimination Wave is played. Elimination Waves are played until a victor is declared.
After a player reaches 12 VP, they win the game immediately.
A player scores VP in the following way:
For each enemy Gladiator a player has destroyed, they score an amount of VP equal to the VP of the destroyed Gladiator. If a player scraps a Gladiator, their opponent gains VP equal to the VP of the scrapped Gladiator. Card effects may also cause players to gain or lose VP.
Crowd Riot Victory: After any player is able to reach a cheer Level of 15, they win the game immediately.
From 7.0 Multi-Player
Multi-player is extremely easy and fun to play. The rules go as follows:
1) Negative (-) actions go to the player on the left. (Just like regular play)
2) You can only affect and be affected by the player to your immediate left or right.
Note: When determining Flow and the Crowd Favorite all players are counted.
3) Keep Gladiators in your funeral pyre separate so you know which player Destroyed which Gladiator and has earned the VP.
4) If a Gladiator dies due to your own actions, the card goes into a pool. The first other player to Destroy another Gladiator you control counts as if they Destroyed the Gladiators in your pool. If you are eliminated from the game and Gladiators are still in your pool, the next player to your left or right that Destroys a Gladiator counts as if they Destroyed the Gladiators in your pool.
From 8.0 Advanced Rules
Temporary Flow (After a Wave Ends Effects): If more than one player has after a wave ends effects, first determine Flow for the next wave, then follow normal rules for resolving multiple responses to the same event.
Example: Two players have "After a Wave ends" responses. After determining flow, the player with Flow resolves one of his responses, then the player to his left and so on.
Paying Life: You cannot pay costs that you do not have. This includes paying Life. When a cost requires a character to pay Life, they can only pay up to that character's remaining life. When you pay life, place a number of Wounds on that character equal to the life paid. If paying life kills a gladiator it is considered scrapping that gladiator, not destroying.
Example: A Gladiator has 1 life left and an ability that allows them to pay X life to draw X cards. They may only pay 1 life, since that is the amount of life remaining on that Gladiator.
Destroy and scrap effects: Cards that are scrapped or destroyed may perform as if they were in play until the end of the event chain in which they were scrapped or destroyed. They are also considered in the scrapheap/funeral pyre.
Example: A gladiator takes ADMG that destroys them. That Gladiator can still deal defense and rage damage and use of their abilities and pumps. Once the attack ends, the gladiator can no longer make any actions.
Card Errata
Poc Shot
OR Outbreak While unset, When a
Character takes bio-decay DMG, 2CP:
+1 BIO-DECAY DMG
Inner Demons
After Pumped Character deals X ADMG:
They take X XDMG unless their controller
scraps 2 cards at random from hand
Portal Transport
Advance or retreat a Character you
Control (Using PORTAL TRANSPORT does
not count as advancing or retreating for
responses)
Kaleem’s Momentum
When a Character declares an attack:
That attack cannot be made a –
Shendondrian Dominatrix
R After a Character sets, set:
Target that Character
R While set, After that Character
takes ADMG: That Character cannot
unset or deal RDMG