Card of the Day Archive
December 17, 2003: Joint Lock
Joint Lock
This card is very efficient in an arsenal controlled by a team of War gladiators. Since you can only use it when a War gladiator takes ADMG, it is more useable on a team with more War gladiators, preferably all War gladiators, but 3 out of 4 will do fine. Now the way this card works is when your opponent attacks your War gladiator, you can play this card to deal 1 Defense DMG to the attacker. You cannot play this card when you intercept or protect because you are not allowed to deal DDMG when you do those things. Compared to Nukatal Boom-Rang which deals 1 XDMG to a target character of your choose for 3 CP this deal 1 DDMG to an attacker of your choice for 2 CP. It is pretty good especially since attacks are a major part of the game.
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