Card of the Day Archive
December 14, 2003: Transmogrification

Transmogrification

If you ever need more CP in a wave, this card can get you up to 4. (A unique Quick-Hit can only be used once per wave.) Basically, you pay life from one of your gladiators (you can’t pay costs from things that do not belong to you), and for each life you pay, you get 1 CP. The CP should definitely be worth it because a life usually takes 2-3 CP to heal (unless you weren’t planning on healing). A Transmogrification would be helpful to have around and to be used in emergency situations where you need to bring a big card. One interesting side effect of having more wounds on a gladiator is that gladiator is closer to raging.

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