Card of the Day Archive
November 6, 2003: Cellular Collapse

Cellular Collapse

This pump can deal 1 DMG to a gladiator at the end of a wave. It also raises rage by 1. Compare to Tainted Yin and a Nukatal Boom-Rang, you get both effect for 3 CP. Be careful, you opponent might find a way to get rid of it with pump-removal. If she doesn't and you can afford it, pay its maintain cost. For 2 CP to deal 1 XDMG is good early on in the game. If you have more powerful cards near the end of the game, get rid of this and spend your CP on them.

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