Card of the Day Archive
November 2, 2003: Scrambler
Scrambler
This gelatinous minion costs 3 CP to enter the arena but if it survives to the end of a wave, you don't have to pay maintain on it. It is costed well for 1st level and if it survives to 2nd level to attack, you are getting something for nothing. Bring it 1st or 2nd wave. But by 3rd wave it becomes less cost efficient. No need to play it 4th wave if that is the last wave you guys are playing until.
The drawback on this card is you need 2 Portal gladiators to bring it in. Try to keep the Scrambler alive, but if your opponent really wants to get it, let her have it. Consider for 3 CP you got rid of a defender, attacker, or made your opponent use up her CP.
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