Card of the Day Archive
October 8, 2003: Hammerhands

Hammerhands

During a game, you might face something you didn't expect and take heavy losses to your team. You might lose valuable gladiators needed for attacking, defending, and helping play cards. In these cases you might want to bring in a reinforcement gladiator.
These gladiators are worth 2 VP (ouch if they die) and have a maintain cost of 2 that must be paid. They are level zero which means they cannot let you play a discipline by themselves but they can help another gladiator play a discipline that requires more than one gladiator to play it.
Be careful with reinforcements, they can help you win big or backfire and make you lose big. Think about the conditions before you play one. They come in during the Promote step of the breather. Only if you have lost a gladiator during the game.
Note: If you lose a gladiator you do not have to bring in a reinforcement the following breather, you can wait if you want.
His Improvised Attack is good if you can do some set up before you use it. Think Adapter Droid or One Step Ahead.

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