Card of the Day Archive
September 28, 2003: Trauma Kit
Trauma Kit
This is probably the most expensive but most effective healing card in War. Compare it to Experimental Magenta Pill (which can heal for 2 CP but you need to get a 5 or 6 on a die roll), Flexi Armor (which can do better than heal--it can prevent--for 3 CP but only on the Pumped Character), or Kung Fu Dodge (which can prevent only War gladiators during an attack).
Note: Reducing the DMG before it hits the character is better than healing the character after she takes the DMG only in cases where the DMG would kill the character.
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