Card of the Day Archive
September 12, 2003: Energy Collector

Energy Collector

This Cybernetics minion requires two Cybernetics gladiators to play. It costs 2 CP, but if you pay 1 CP and set it, you would have played it for free. During the next wave, pay its 1 CP maintain and then use it again to profit 1 CP. (You get 3 and you only paid 1 maintain + 1 cost = 2)
Keep it alive long enough to use it by making sure you have an unset gladiator in the action field to protect it from attacks. Be careful for XDMG which can't be protected.
Use it immediately when you get the flow (or start the next wave) so you can benefit from the money, it is a positive action to use the ability. Use Berserker's level 2 ability to unset it and get even more money!

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