Card of the Day Archive
August 13, 2003: Spinal Twist
Spinal Twist
For 2 Credit Points, this card can destroy almost any minion in the game. There are a handful of minions that have more than 2 life, but if you happen to hit them for one or two damage, then Spinal Twist can finish them off. Your opponent, however, can save her precious minion by paying 2 CP. Which sometimes might not be worth it.
Play this card early and your opponent might save her minion by paying 2 CP, but that would probably limit her later on in the wave. Play this card near the end of a wave and your opponent might not even have enough CP to spare.
Compared to Corrode, which automatically destroys a minion that costs 2 CP or less, this card requires only 1 Bio-tek gladiator to play and has a broader range. Compared to Circuit Plague and Accelerated Decay which target more characters and are a bit more effective, Spinal Twist is a first-level card and a bit cheaper.
A good player would compare all these cards and choose which would fit his deck better. Spinal Twist might work better in a deck that drains your opponent's CP by ways of Dobula C, Growth Spurt, and Nano-Mites.
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