Card of the Day Archive
August 6, 2003: Lesser Healing

Lesser Healing

OK, looks like a no-brainer. Someone is wounded on your team, use this to remove 1 DMG. 'Nuff said? Not yet. Here's some info that might help you out. First, cost-wise it is efficient, so use it early--especially during the first wave. Second, it is a great way to pace yourself because you have control on the outcome of the undetermined-flow action. Most likely you will have wounds on more than one character. If you build your team with a variety of species (one of them being spectral) you can keep or lose the flow, depending on who you heal. Want to keep flow, heal a spectral. Want to lose it, heal someone else. Third, heal a raging character to bring it back to its non-raging state. Do this only to canel out raging abilites like Freakshow's Mad Rush and Show Stopper or to avoid the outcomes of attacking a raging character.
Of course that last suggestion is tricky so be careful; you don't want your opponent thanking you for healing his guys because your plan backfired. Also, don't hoard these cards, use them even to heal 1 wound or else you might end up being too late. After all, you can't heal a dead gladiator.

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