16-Gladiator Tourney Rules
Here are some rules if you and your friends want to play casually and follow the tournament.

    One-on-One Matchup
  1. 25-card Arsenal minimum
  2. 4VP gladiators not allowed
  3. CP = The highest VP of a gladiator (or of both if tied) +1 per wave for the first 4 waves
    After the 4th wave, CP starts to go down: +3 on 5th wave, +2 on 6th wave, +1 on 7th wave, and +0 on 8th wave
    (So on 3rd wave you get +3 CP, 4th wave +4, 5th wave +3, and so forth)
  4. 8 wave limit
  5. Hand Size = 4 Cards
  6. Bonus = 1 Card
  7. Promote as normal, but if you are out of higher levels for your gladiator and cannot promote, i.e. 4th Level, you heal 1 wound automatically during the Promote step
  8. The Gladiator with the lowest VP decides who starts the wave
  9. 2 cheer is generated for attacking an unset character
  10. 1 cheer is generated for attacking a set character
  11. other cheer rules are normal
  12. You can use one of your gladiator's disciplines
  13. You can have another discipline in your arsenal, scrapheap, and hand
  14. When you play a restricted discipline, you get disqualified and your opponent wins the match
  15. when you use an ability that triggers off using a restricted discipline, you get disqualified i.e. Bull's Eye's Deck Cycle for gaining a CP from a Cybernetics card if he were only playing Mystic.
  16. Disqualifications have the highest precedence for responses

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